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Win '95 Giga Pack
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Win95 Giga Pack (Maple Media) (1997).iso
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AUDIO
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IN3_95
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RELEASE.TX_
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RELEASE.TX
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1995-09-07
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IN3 for MS-Windows
Release Notes
Version 1.16 for Windows 95
September 8, 1995
These release notes describe the expanded features of the of IN CUBE for
Windows 95 and serve to supplement the IN CUBE documentation.
The release notes, in "Write" format, are installed with the sample
lexicons as the file "release.wri". An ascii text version is installed as the
file, "release.txt". The release notes are also now available within IN
CUBE's on-line help system.
Setting Microphone Volume in Windows 95:
Windows 95 includes a mixer application which interacts with your audio
board. Here are some tips on using it to set your microphone volume level.
To set the microphone level, select: Start > Programs > Accessories >
Multimedia > Volume Control
A Volume Control Mixer application will appear. Note that this mixer
window is for setting audio output - not the microphone input level. From
this window, select: Options > Properties
In the Properties window select: Other and then Voice Commands from the
scroll list.
Next, under "Show the following volume controls", pick: Voice Commands
and Microphone. Then hit OK. A Voice Commands microphone volume adjustment
window appears.
Use the controls in this window to set your microphone volume to a
comfortable level. Use the Windows sound recorder to make and play back test
recordings.
Select: Advanced and check the Advanced Controls for Microphone to insure
that "AGCfor VoiceIN" is NOT enabled. Note that some SoundBlaster boards may
have very low microphone volume with the Automatic Gain Control "AGC" turned
off. If this is the
case, you may use IN CUBE with the "AGC" on, but recognition performance may
be affected.
IN CUBE with Windows 95 Dialer Commands:
The INCUBE95 Demo contains frequently used commands for Windows 95
desktop utilities. In addition, the demo gives you full voice control of
your Windows 95 telephone dialer.
To use the free voice dialer included with the IN CUBE Demo, we suggest
that you first enter the desired phone numbers into the Windows 95 Dialer.
For each number, think of a voice command which you want to use to activate
dialing. Beginning with dialer
entry number one, make a written list of the voice commands which you want to
use for each number.
As you create voice command templates for IN CUBE, you will be prompted
to speak: "DIAL NO 1", "DIAL NO 2", ETC. Instead of saying "dial no 1", refer
to your list of numbers and corresponding voice commands and create your voice
templates
using the voice commands you have selected.
Command Keystrokes:
In entering "keystrokes" into a voice command, control characters are
case sensitive. Entering a "{Cntrl}b" results in a "b" with the control key
depressed. Uppercase characters are expressed as shifted characters.
Entering a "{Cntrl}B" results in a "b" with BOTH the control and shift keys
depressed. Some applications will take different actions for these two cases.
There are three options under special keys for entering an "Enter". The
"Enter" selection chooses the keypress for the "Enter" key adjacent to the
standard keys. The "Num Enter" selection chooses the keypress for the "Enter"
key on the numeric key pad. The "Return" selection enters the code for an
ascii "Carriage Return". This is equivalent to a "{Cntrl}m". Use the
"Return" selection to perform a carriage return in a DOS command shell window
and with DOS applications. The "Enter" and "Num Enter" are used with windows
applications where appropriate.
Class Identifiers:
Class identifiers are defined when an application registers one or more
"window classes". Class identifiers are used by the "class" command in
command mode for locating windows to be raised or opened.
To determine the class name of a window click on the "Window Class"
button in the "New Command" or "Update Command" dialogue windows. The cursor
will then change to cross-hairs. Move the cross-hairs to the title bar or
icon of the desired window. Clicking any mouse button will then enter the
class name of the window into the keystroke line. See the IN3 on-line help
entry on "Window Class Names" for more information.
Audio Device Access Contention:
Most audio device drivers do not permit "sharing" the audio device.
Also, due to hardware limitations on most boards, the audio input (record) and
audio output (playback) are mutually exclusive. The standard access
arbitration convention to such exclusive devices normally follows an "acquire
and hold" methodology. An application acquires (opens) the audio device and
holds it while in use. Other applications requesting service from the device
get an error on the open indicating that the resource is already allocated.
IN3 now utilizes a "yield on demand" convention for arbitrating access
contention for the audio devices. When another application requests service
from either the audio input or audio output device, which would fail because
of device allocation, IN3 voluntarily surrenders the audio device. This occurs
transparent to the other application, requiring no specialized protocol or
knowledge on the part of the other application. When the other application is
finished with the audio device and returns the resource to the system, IN3 then
reacquires the audio device for it's own use once again.
When the audio input is not enabled for IN3 to utilize, the microphone
disappears from the lips on the icon. If the system uses the audio board to
"beep" or if another application requests the audio device for playing sounds
or recording messages, the microphone disappears and recognition is disabled
until the audio device becomes available for IN3 once again.
Release Notes - Availability:
The release notes, in "Write" format, are installed with the sample
lexicons as the file "release.wri". An ascii text version is installed as the
file, "release.txt". The release notes are also now available within the on-
line help system.
Copyright■ 1993-95 Command Corp. Inc.